Use Case: Designing an Interactive Mobility Data Visualization Platform
Entropy
01
Experiments and Showcasing
I focused on designing engaging user experiences for visitors to interact with self-driving and electric vehicles.
I closely collaborated with the Research & Development teams to design and market learning devices and games for both B2B and B2C prospects.
02
Learning Devices and Games
By creating engaging and intuitive user interfaces, I developed educational tools that allowed users to learn about self-driving and electric mobility in an interactive and enjoyable manner.
Throughout the process, I ensured that the design aligned with the preferences of the target audience, providing them with a seamless learning experience.
03
Brand content management
By designing visually appealing and informative assets, such as brochures, infographics, videos, and social media content, I generated interest and engagement among the audience.
Maintaining consistency in branding was a key focus, as I aimed to effectively convey the benefits and features of the products through these assets.
Outcomes
Increased awareness and understanding of self-driving and electric mobility among the target audience.
Engaging brand experiences that showcase the Institute's technologies and expertise.
Effective brand content strategy that promotes the benefits of self-driving and electric mobility.
UX/UI design, Game design, Brand content mangement, Marketing strategy, Event management: Romy Kombet
Photos: Thomas Leaud
Mobtips: WeUp Learning
All image rights belong to VEDECOM
2015 - 2021
01
Experiments and Showcasing
I focused on designing engaging user experiences for visitors to interact with self-driving and electric vehicles.
I closely collaborated with the Research & Development teams to design and market learning devices and games for both B2B and B2C prospects.
02
Learning Devices and Games
By creating engaging and intuitive user interfaces, I developed educational tools that allowed users to learn about self-driving and electric mobility in an interactive and enjoyable manner.
Throughout the process, I ensured that the design aligned with the preferences of the target audience, providing them with a seamless learning experience.
03
Brand content management
By designing visually appealing and informative assets, such as brochures, infographics, videos, and social media content, I generated interest and engagement among the audience.
Maintaining consistency in branding was a key focus, as I aimed to effectively convey the benefits and features of the products through these assets.
use case Vedecom
Designing an Engaging Brand Experience for Self-Driving and Electric Mobility
The target audience includes general public, industry professionals, potential B2B and B2C prospects interested in self-driving and electric mobility.
use case Vedecom
Designing an Engaging Brand Experience for Self-Driving and Electric Mobility
Vedecom
Self-driving mobility
The target audience includes general public, industry professionals, potential B2B and B2C prospects interested in self-driving and electric mobility.
Outcomes ✨
Increased awareness and understanding of self-driving and electric mobility among the target audience.
Engaging brand experiences that showcase the Institute's technologies and expertise.
Effective brand content strategy that promotes the benefits of self-driving and electric mobility.
UX/UI design, Game design, Brand content mangement, Marketing strategy, Event management: Romy Kombet
Photos: Thomas Leaud
Mobtips: WeUp Learning
All image rights belong to Vedecom
2015 - 2021