top of page

Use Case: Designing an Interactive Mobility Data Visualization Platform

Entropy

01

Experiments and Showcasing

I focused on designing engaging user experiences for visitors to interact with self-driving and electric vehicles.

 

I closely collaborated with the Research & Development teams to design and market learning devices and games for both B2B and B2C prospects.

02

Learning Devices and Games

By creating engaging and intuitive user interfaces, I developed educational tools that allowed users to learn about self-driving and electric mobility in an interactive and enjoyable manner.

 

Throughout the process, I ensured that the design aligned with the preferences of the target audience, providing them with a seamless learning experience.

03

Brand content management 

By designing visually appealing and informative assets, such as brochures, infographics, videos, and social media content, I generated interest and engagement among the audience.

 

Maintaining consistency in branding was a key focus, as I aimed to effectively convey the benefits and features of the products through these assets.

Outcomes

Increased awareness and understanding of self-driving and electric mobility among the target audience.

Engaging brand experiences that showcase the Institute's technologies and expertise.

Effective brand content strategy that promotes the benefits of self-driving and electric mobility.

UX/UI design, Game design, Brand content mangement, Marketing strategy, Event management: Romy Kombet

Photos: Thomas Leaud

Mobtips: WeUp Learning

All image rights belong to VEDECOM

2015 - 2021

01

Experiments and Showcasing

I focused on designing engaging user experiences for visitors to interact with self-driving and electric vehicles.

 

I closely collaborated with the Research & Development teams to design and market learning devices and games for both B2B and B2C prospects.

02

Learning Devices and Games

By creating engaging and intuitive user interfaces, I developed educational tools that allowed users to learn about self-driving and electric mobility in an interactive and enjoyable manner.

 

Throughout the process, I ensured that the design aligned with the preferences of the target audience, providing them with a seamless learning experience.

03

Brand content management

By designing visually appealing and informative assets, such as brochures, infographics, videos, and social media content, I generated interest and engagement among the audience.

 

Maintaining consistency in branding was a key focus, as I aimed to effectively convey the benefits and features of the products through these assets.

​use case Vedecom

Designing an Engaging Brand Experience for Self-Driving and Electric Mobility

The target audience includes  general public, industry professionals, potential B2B and B2C prospects interested in self-driving and electric mobility.

​use case Vedecom

Designing an Engaging Brand Experience for Self-Driving and Electric Mobility

Vedecom

Self-driving mobility

The target audience includes general public, industry professionals, potential B2B and B2C prospects interested in self-driving and electric mobility.

Outcomes 

Increased awareness and understanding of self-driving and electric mobility among the target audience.

Engaging brand experiences that showcase the Institute's technologies and expertise.

Effective brand content strategy that promotes the benefits of self-driving and electric mobility.

UX/UI design, Game design, Brand content mangement, Marketing strategy, Event management: Romy Kombet

Photos: Thomas Leaud

Mobtips: WeUp Learning

All image rights belong to Vedecom

2015 - 2021

bottom of page